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Creating immersive avatar experiences with Render Foundry

Aaron Greene
Aaron Greene
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About Render Foundry

Render Foundry specializes in creating immersive experiences, from interactive museum installations to digital twins of entire campuses. Led by Shane Boyce and Josh Harwell, their team combines Unreal Engine expertise with cutting-edge storytelling to blur the line between reality and simulation.

When they set out to create an interactive Babe Ruth experience, they needed a voice that could do the impossible: bring him back to life with authenticity, warmth, and the personality that made him a legend.

Watch the Experience

Using Hume's custom voice cloning technology, Render Foundry created a Babe Ruth simulator that feels emotionally authentic. Hume captured the tonal qualities, cadence, and personality of the baseball icon, allowing visitors to have natural, engaging conversations with one of sports' most beloved figures.

The result is an experience that transcends typical museum exhibits. Visitors not only learn about Babe Ruth, but also connect with him. Render Foundry created something truly special by simulating Babe’s likeness and syncing the audio and the visual, making this experience one-of-a-kind.

Josh Harwell, the Creative Director at Render Foundry, says,

We’re excited to offer these curated experiences. It’s fun to watch clients interact with our characters as they are brought to life. Whether it’s a historical figure, a mascot, or a brand ambassador, Hume helps us deliver a solution that humanizes the responses of AI.

For more information on how empathic AI can enhance your digital solutions, contact Hume AI.

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